...change the plan! It has been an absolutely turbulent few months. Since my last dev blog post, I have finished work on Toys 'N Tyrants (post-mortem coming soon), graduated with a Bachelor of Arts in Digital Media, taken a trip to Europe, gotten a summer job, started work on some freelance development projects, and prepared for graduate school at FIEA coming in August!
You may notice, suspiciously absent from that list is anything relating to Project Summit. Ultimately, over the last few months, nothing went according to plan. I want to clarify, Summit may be off track, but it's certainly not canned. I'm (very slowly) working through the broad strokes, and I will continue to work on it in the coming months. What I cannot promise here and now, is any sort of timeline for the project. Presently work has me exhausted most days, and solo game development seems so daunting.
Now, with Summit addressed, I'd like to provide an update on myself as a developer. It struck me that I neglected to announce my acceptance to the graduate school I've had in my sights since 2014! I could not be more excited to work with the other incredible folks in FIEA's 15th cohort!
Toys 'N Tyrants also wrapped up development at the end of April! We released the title with four total levels complete with enemies, power ups, an equipment system, and a thrilling boss fight! As my post-mortem will clarify, the development was plagued with issues, some of which were my own doing, but I'd be doing the wonderful developers of Aardvark Games a disservice to not boast all of the fantastic features we packed into a ten minute game.
And of course, last but not least, I GRADUATED! University of Central Florida undergrad has been such an incredible time of my life. All of the incredible professors, students, and faculty I've had the privilege to meet have influenced me in an unmistakably positive way. I'm so proud of my fellow graduates, and cannot wait to move on to the next stage of my career as a game developer.