Taylor Gorder
TAYLOR GORDER | Gameplay Designer
 I served as producer, and lead sound designer for Madhouse. While producing I managed a team of nine students, created design documentation, and operated under strict milestone deadlines.

MADHOUSE - GAME

Madhouse is a horror suspense experience set in Lockwood Manor Mental Facility. The player investigates the mysterious disappearance of patient James Hyde, and nurse Rebecca Flynn. However, there's something sinister behind those walls. 

Find Madhouse on our itch.io page!

 As producer in  Madhouse  I managed a team of nine through the project in addition to my design responsibilities. As a designer I wrote the script, recorded foley, implemented audio, and contributed to level/environmental design. As lead producer I created design and production documentation, tracked hours, and acted as server administrator. Juggling these tasks on such a short time frame taught me careful time management.

As producer in Madhouse I managed a team of nine through the project in addition to my design responsibilities. As a designer I wrote the script, recorded foley, implemented audio, and contributed to level/environmental design. As lead producer I created design and production documentation, tracked hours, and acted as server administrator. Juggling these tasks on such a short time frame taught me careful time management.

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 Using lighting, visuals, and audio cues we created distinct environments each with its own sinister themes. I contributed to designing these environments, communicating visual themes to artists. The final result is a product that conveys discomfort, and mystery in a cohesive experience.

Using lighting, visuals, and audio cues we created distinct environments each with its own sinister themes. I contributed to designing these environments, communicating visual themes to artists. The final result is a product that conveys discomfort, and mystery in a cohesive experience.

 I also shot, edited, and scripted release and gameplay trailers, available on  YouTube  in a way that best conveys the themes of  Madhouse.

I also shot, edited, and scripted release and gameplay trailers, available on YouTube in a way that best conveys the themes of Madhouse.