As producer in Madhouse I managed a team of nine through the project in addition to my design responsibilities. As a designer I wrote the script, recorded foley, implemented audio, and contributed to level/environmental design. As lead producer I created design and production documentation, tracked hours, and acted as server administrator. Juggling these tasks on such a short time frame taught me careful time management.
Using lighting, visuals, and audio cues we created distinct environments each with its own sinister themes. I contributed to designing these environments, communicating visual themes to artists. The final result is a product that conveys discomfort, and mystery in a cohesive experience.